Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset \textbf{TexTalk4D}, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework \textbf{TexTalker} to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements.
TexTalk4D consists of 100 minutes of scan-level meshes with detailed 8K textures from 100 identities.
We build the dataset by Topo4D.
TexTalker can generate textures with a larger dynamic range while maintaining high consistency with the underlying facial movements.
The speaking and wrinkling styles can be independently switched.
Trained on Chinese data, TexTalker can generalize to unseen languages well.
@article{li2025textalker,
title={Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture},
author={Li, Xuanchen and Wang, Jianyu and Cheng, Yuhao and Zeng, Yikun and Ren, Xingyu and Zhu, Wenhan and Zhao, Weiming and Yan, Yichao},
journal={arXiv preprint arXiv:2503.00495},
year={2025}
}